i mean this is all about the person running it, so whatever is most fun to that person, all of our rules are different lol - Shade_the
Picking a Ruleset
It's crucial, first and foremost, to have fun. Every one of us likes a good challenge, but don't restrict yourself to the point that you're no longer enjoying it. It's important to note that you do NOT have to follow the same rules other solo players do. There are many different ways to play the game and thus, many different ways to solo! The one and only required rule is that you may not use Heroes, Henchmen or Players for any content, the whole point of the challenge is to complete it on your own to the best of your ability! For some content Heroes / Hench are required, in these cases you should do your best to limit their usage. You can do this by setting them to passive, removing their weapons, removing their skills and attributes. Below are popular considerations to think of when creating your ruleset.
- Fresh Account
- Starting with a fresh account used just for a solo character is a good way to allow storage access & prevent account titles affecting your account (if you wish to go for a full solo GWAMM)
- Storage Access
- Removing storage access makes the game play similar to Runescape's Ultimate Ironman
- Account Titles
- If you plan to go for solo GWAMM you can decide to either allow existing account titles to count (Such as Kurzick, Luxon or Zaishen) or optionally not allow for them and instead come up with other concessions
- Bonus Allowed
- If you wish the earlier levels to be easier, you can allow /bonus
- Consumables Allowed
- Generally consumables aren't needed for non-hardmode content however they do make the challenge easier, and often more fun for some
- PVE Skills Allowed
- PVE skills are all generally very strong and are good filler skills to help problem solve while you solo. Some opt to only not allow EOTN ones since the sunspear ones are profession based
- Campaign Locked
- Locking yourself to one campaign prevents access to other campaign skills which can increase difficulty.
- Single Profession Locked
- Locking yourself to a single profession prevents you from using other professions to solve problems.
- Buying from vendors
- Allowing buying from vendors (such as material & rune vendors) prevents the need for farming materials for armor, weapons, etc
- Selling to vendors
- Allowing selling to vendors gives you a decent money maker should you need a way to get money
- No Teleporting
- Not allowing teleporting requires you to pre-plan before leaving an area
- Collectors
- Rules like "Collector first" are a good way to make you have to hunt for your gear
- LDOA
- If you're going for GWAMM you should decide if you wish to include LDOA as part of that.
- Primary Profession Priority
- You may optionally decide to require your builds to be mainly built out of your primary profession. This type of rule prevents you from running something like running a full Mesmer build, or full pet build, or Spirit build (Known to be very strong in most scenarios) instead of using your Primary Profession's Skills
- Cross Campaign Character
- If you decide on picking one of the campaign specific professions (Assassin, Ritualist, Paragon or Dervish) You may decide to start your run with a 'ferry' to Prophecies with some initially unlocked skills
- Hardcore
- If your character dies even once, you delete the character and start over from scratch
Example rulesets
First Playthrough Easy Ruleset
- No Heroes, No Hench, No Player Interactions
- Storage is allowed (or not optionally if using existing account)
- /bonus is allowed
- All campaigns, travel, etc are allowed
- PVE Skills are allowed
- Consumables are allowed
First Playthrough Recommended Ruleset
- No Heroes, No Hench, No Player Interactions
- Storage is allowed (or not optionally if using existing account)
- Items are obtained by collectors & quests first when possible (Armor, bags, etc)
- Buying from vendors (Rune, material, etc) is not allowed outside of usual merchant items(ID Kits, etc)
- Selling to vendors is allowed
- All campaigns, travel, etc are allowed
- PVE Skills are allowed
- Consumables are allowed if the materials are self farmed
- Builds consist mainly of primary profession when possible
Player-specific Rulesets
- Nao's Ruleset (Mesmer Solo GWAMM)
- no hench, no hero, no other player, no cons, no PvE-only skill from EoTN.
- Serial_Experiments Ruleset (Elementalist Solo GWAMM)
- Playing solo — meaning no heroes, henchmen, or help from other players. This includes no trading with other players. I am using the Rune Trader, Material Trader, and Collectors. Every consumable and every skill is allowed as long as I acquire it on my own.
- Shade's Ruleset (Assassin Solo)
The rules that Shade_the went by for his assassin all campaign run was the following:
- No player interaction.
- No heroes or henchman unless required for a quest but must be used as minimally as possible.
- No traders that have prices or stock affected by players.
- No bank usage.
- No skills out of order or previously account unlocked skills.
- No event items or quests, but weekly bonuses are allowed.
- Can only go to and use the Guild Hall if made yourself.
- No alliance locked areas unless you earn them yourself.
- Bonus command items are allowed.
- Zaishen dailies allowed.
- No hardmode until you beat said campaign.
For the rainbow challenge, these are the rules laid out by Shade_the:
- Pick one class and you can only use skills from your primary class. You can of course obtain and change secondaries but you will never be able to use secondary skills. No attribute points in the secondary class either.
- Only stay in the campaign you started in. The entire point is to see how far you can progress in the campaign you started in as the class you chose. I'd like to see how far people get using this rule specifically.
- All other solo rules still apply. No partying/henchman/heroes (unless required but cannot use at all), no skills out of order, no vendors that have stock and prices affected by others, no guild hall, and ofc no use of things from your bank, and no event quests or items. No bonus this time either. No weekly nick.
- Hard core (no deaths) for this one probably won't be achieved for a long time. And you can do things out of order all you want. But beating all the missions and beating the campaign I'd consider 2 separate things.
- LDoA is banned from happening. You cannot leave pre searing past level 10.