Junundu Guide
- For your armor and weapon bonuses to apply while you're in the wurm, you must unequip the armor/weapon and reequip it while in the Desert Wurm (disguise).
- Unless fighting undead, in which you should use a weapon that does holy damage, a spear is the best weapon to use.
- A vamp weapon is also ideal for the small extra damage.
- Exiting a wurm and then re-entering using a Wurm Spoor is oftentimes quicker than healing up using Junundu Wail.
- Skill 1 is a melee 75hp heal.
- Skill combo 2 + 3 can be used for a 500hp heal if the enemy creature can be knocked down.
- Skill combo 5 + 3 can also be used for a 500hp heal if the enemy creature can be knocked down.
- Increased attack speed, for example by a Rock Candy, is extremely valuable.
page revision: 2, last edited: 06 Oct 2025 21:14