Bloodstone Fen

Completed this mission comfortably as a level 18 necromancer.

Mission

  • All of the Thorn Stalkers and Thorn Devourers at the start of the mission can be LOS blocked.
  • The Fevered Devourers are mostly harmless if you stay below 50% HP, hitting for, at most, 8 damage.
  • The Jungle Trolls are W/R and have Troll Unguent as well as Endure Pain. They are mostly in groups of two.
  • The Wind Riders in this mission are all in groups of 1.
  • When picking up the seeds from "Vine Seed Flower" areas, be wary of a group of 3x Moss Scarabs appearing out of the ground.
    • They can body block you
    • You can drop the Vine Seed to regain normal movement speed to break their aggro. If you don't drop the Vine Seed, you'll have a slower movement speed, allowing them to chase you further. The Vine Seed can be picked back up after a brief animation.
  • Some notes for the final room with the Bloodstone:
    • You can separate the warrior from the monk in the first two groups.
    • Be wary of the Lvl 16 White Mantle Seeker's Pindown.
    • The final boss, Justiciar Hablion, has Natural Resistance.
      • This boss can be pulled alone.
      • This boss can be melee glitched, as seen here.
    • All the mobs need to be killed for the mission to end.
    • The White Mantle Abbot's Divine Intervention is considered a resurrection skill and therefore takes a lot longer to cast, making it easier to interrupt.

Video links

Prophecies Only – SP W/Mo
Prophecies Only – nightquist W/R
Prophecies Only – nightquist R/W (with bonus)
Prophecies Only – Candy N/Me
Prophecies Only – Expectation Me/R
Prophecies Only – Invader E/R
Prophecies Only – nightquist pure E
Cross Campaign – Shiburito R (with bonus)
Cross Campaign – nightquist pure P

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